Post by bartolomejaques on Dec 26, 2008 23:44:19 GMT -5
Aremdee Character Sheet Submission
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Character Name:
Bartolome Jaques
Race: Human
Race Description: This should be obvious, but considering he has abilities that are not inherent to a normal human, I will specify. My character has been meditating, training, becoming one with nature with a hermetic lifestyle, so he has obtained in his studies druidic attributes. As a result, he has a Buddhist monk's proficiencies in the eyes of a druid or wood elf. His abilities, fortitudes, and vices will differ with the area he is in.
Alignment:
Neutral Good- As a result of being isolationist, he isn't very connected to the politics of the current world, but will follow his own moral compass.
Physical Abilities:
These differ with the scenery he is around. Generally, when it's 'winter', he focuses on defense, 'summer', he is very capable of damage, 'spring', he is mostly speed, and 'fall' he is most accurate.
More attributes of the land around will affect this, but those will develop (Hopefully) as the RP continues. He sucks in buildings, so he tends to avoid them.
These, as a result, are not so defined, but will influence his reaction as things happen.
Magical Abilities:
These, too, will vary with the land, but a couple remain constant.
-Nurture: Speed up the growth of natural objects, assuming they're alive and can replicate themselves... This includes speeding up healing, but it requires his full attention and physical contact. Usually takes about ten minutes per one square foot.
-Decompose: Similar to Nurture, will rot whatever he is in contact with, assuming it's organic. Can be used as an assault weapon, but not practical, for it takes ten minutes per foot. Usually either used to collapse wooden structures, or to weed gardens.
-Any language: Can speak tongues of any creature, including, possibly, animals and titans.
Description:
Bartolome stands 5'11", with sparkling green eyes and usually very tan skin, though this differs with the season. He has a head of short, stalked dark hair, but usually wears a battered brown tunic, stereotypical of a hermit. Underneath this, he has very flexible ring mail as a vest, and a mirror which he wears in the left pocket of a set of tied-down pants (They function, effectively, as brown cotton sweatpants, with long straps up and down the sides.) His hands are usually free to perform magic or martial arts.
Inventory:
-Vial of Infinity
-Throwing Daggers
-Grefa (Sans Pipe, not needed.)
History: Bartolome's physical preparation for battle is because of an innate fear of his race. He grew up in the mountains, hearing of the exploits of the imperialistic humans from the animals whose homes they were destroying, and thus, views himself as the last hope to save the mountains from the catastrophic onslaught that is impending. His entire existence has been boiling up to a political war, and thus he has been training hard. His current objective is one of reconnaissance.
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Character Name:
Bartolome Jaques
Race: Human
Race Description: This should be obvious, but considering he has abilities that are not inherent to a normal human, I will specify. My character has been meditating, training, becoming one with nature with a hermetic lifestyle, so he has obtained in his studies druidic attributes. As a result, he has a Buddhist monk's proficiencies in the eyes of a druid or wood elf. His abilities, fortitudes, and vices will differ with the area he is in.
Alignment:
Neutral Good- As a result of being isolationist, he isn't very connected to the politics of the current world, but will follow his own moral compass.
Physical Abilities:
These differ with the scenery he is around. Generally, when it's 'winter', he focuses on defense, 'summer', he is very capable of damage, 'spring', he is mostly speed, and 'fall' he is most accurate.
More attributes of the land around will affect this, but those will develop (Hopefully) as the RP continues. He sucks in buildings, so he tends to avoid them.
These, as a result, are not so defined, but will influence his reaction as things happen.
Magical Abilities:
These, too, will vary with the land, but a couple remain constant.
-Nurture: Speed up the growth of natural objects, assuming they're alive and can replicate themselves... This includes speeding up healing, but it requires his full attention and physical contact. Usually takes about ten minutes per one square foot.
-Decompose: Similar to Nurture, will rot whatever he is in contact with, assuming it's organic. Can be used as an assault weapon, but not practical, for it takes ten minutes per foot. Usually either used to collapse wooden structures, or to weed gardens.
-Any language: Can speak tongues of any creature, including, possibly, animals and titans.
Description:
Bartolome stands 5'11", with sparkling green eyes and usually very tan skin, though this differs with the season. He has a head of short, stalked dark hair, but usually wears a battered brown tunic, stereotypical of a hermit. Underneath this, he has very flexible ring mail as a vest, and a mirror which he wears in the left pocket of a set of tied-down pants (They function, effectively, as brown cotton sweatpants, with long straps up and down the sides.) His hands are usually free to perform magic or martial arts.
Inventory:
-Vial of Infinity
-Throwing Daggers
-Grefa (Sans Pipe, not needed.)
History: Bartolome's physical preparation for battle is because of an innate fear of his race. He grew up in the mountains, hearing of the exploits of the imperialistic humans from the animals whose homes they were destroying, and thus, views himself as the last hope to save the mountains from the catastrophic onslaught that is impending. His entire existence has been boiling up to a political war, and thus he has been training hard. His current objective is one of reconnaissance.